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Struct FManusChainSettings

ClassList > FManusChainSettings

The basic chain from which a skeleton is built.

  • #include <ManusBlueprintTypes.h>

Public Attributes

Type Name
FManusChainSettingsArm Arm
arm settings
FManusChainSettingsFinger Finger
finger settings
FManusChainSettingsFoot Foot
foot settings
FManusChainSettingsHand Hand
hand settings
FManusChainSettingsHead Head
head settings
FManusChainSettingsLeg Leg
leg settings
FManusChainSettingsNeck Neck
neck settings
FManusChainSettingsPelvis Pelvis
pelvis settings
FManusChainSettingsShoulder Shoulder
shoulder settings
FManusChainSettingsSpine Spine
spine settings
FManusChainSettingToe Toe
toe settings
EManusChainType UsedSettings
which setting is used

Public Attributes Documentation

variable Arm

FManusChainSettingsArm FManusChainSettings::Arm;

variable Finger

FManusChainSettingsFinger FManusChainSettings::Finger;

variable Foot

FManusChainSettingsFoot FManusChainSettings::Foot;

variable Hand

FManusChainSettingsHand FManusChainSettings::Hand;

variable Head

FManusChainSettingsHead FManusChainSettings::Head;

variable Leg

FManusChainSettingsLeg FManusChainSettings::Leg;

variable Neck

FManusChainSettingsNeck FManusChainSettings::Neck;

variable Pelvis

FManusChainSettingsPelvis FManusChainSettings::Pelvis;

variable Shoulder

FManusChainSettingsShoulder FManusChainSettings::Shoulder;

variable Spine

FManusChainSettingsSpine FManusChainSettings::Spine;

variable Toe

FManusChainSettingToe FManusChainSettings::Toe;

variable UsedSettings

EManusChainType FManusChainSettings::UsedSettings;

The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h