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Struct FManusChainSettingToe

ClassList > FManusChainSettingToe

The basic chain from which a skeleton is built.

  • #include <ManusBlueprintTypes.h>

Public Attributes

Type Name
int FootChainId = = 0
parent foot id
bool UseLeafAtEnd = = false
use the leaf at the end of the toe

Public Attributes Documentation

variable FootChainId

int FManusChainSettingToe::FootChainId;

variable UseLeafAtEnd

bool FManusChainSettingToe::UseLeafAtEnd;

The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h