Struct FManusBone
All available data on a single skeleton bone.
- #include <ManusBlueprintTypes.h>
Public Attributes
| Type | Name | 
|---|---|
| int64 | BoneId id of the bone. | 
| FTransform | Transform The transform of the bone. | 
| bool | Validity   = = false The validity of the bone. | 
Public Attributes Documentation
variable BoneId
variable Transform
variable Validity
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h