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Struct FManusBone

ClassList > FManusBone

All available data on a single skeleton bone.

  • #include <ManusBlueprintTypes.h>

Public Attributes

Type Name
int64 BoneId
id of the bone.
FTransform Transform
The transform of the bone.
bool Validity = = false
The validity of the bone.

Public Attributes Documentation

variable BoneId

int64 FManusBone::BoneId;

variable Transform

FTransform FManusBone::Transform;

variable Validity

bool FManusBone::Validity;

The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h