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Class UManusLiveLinkRemapAsset

ClassList > UManusLiveLinkRemapAsset

Manus LiveLink remapping asset.

  • #include <ManusLiveLinkRemapAsset.h>

Inherits the following classes: ULiveLinkRetargetAsset

Public Attributes

Type Name
FAnimNode_ManusLiveLinkPose ManusLiveLinkNode
Manus Live Link node.
FTransform SkeletalMeshActorSpaceTransform
Skeletal Mesh local transform in Actor space.
FVector SkeletalMeshScale
Current scale of the Skeletal Mesh.
bool bShouldAnimate
Whether we should animate.

Public Functions

Type Name
virtual void BuildHandPoseFromAnimationData (EManusHandType HandType, const FLiveLinkSkeletonStaticData * InSkeletonData, const FLiveLinkAnimationFrameData * InFrameData, FCompactPose & OutPose)
virtual void BuildPoseFromAnimationData (float DeltaTime, const FLiveLinkSkeletonStaticData * InSkeletonData, const FLiveLinkAnimationFrameData * InFrameData, FCompactPose & OutPose) override

Public Attributes Documentation

variable ManusLiveLinkNode

FAnimNode_ManusLiveLinkPose UManusLiveLinkRemapAsset::ManusLiveLinkNode;

variable SkeletalMeshActorSpaceTransform

FTransform UManusLiveLinkRemapAsset::SkeletalMeshActorSpaceTransform;

variable SkeletalMeshScale

FVector UManusLiveLinkRemapAsset::SkeletalMeshScale;

variable bShouldAnimate

bool UManusLiveLinkRemapAsset::bShouldAnimate;

Public Functions Documentation

function BuildHandPoseFromAnimationData

virtual void UManusLiveLinkRemapAsset::BuildHandPoseFromAnimationData (
    EManusHandType HandType,
    const FLiveLinkSkeletonStaticData * InSkeletonData,
    const FLiveLinkAnimationFrameData * InFrameData,
    FCompactPose & OutPose
) 

function BuildPoseFromAnimationData

virtual void UManusLiveLinkRemapAsset::BuildPoseFromAnimationData (
    float DeltaTime,
    const FLiveLinkSkeletonStaticData * InSkeletonData,
    const FLiveLinkAnimationFrameData * InFrameData,
    FCompactPose & OutPose
) override

The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusLiveLinkRemapAsset.h