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Struct Manus::CoreSDK::TimeLandscape

ClassList > Manus > CoreSDK > TimeLandscape

Public Attributes

Type Name
TimecodeInterface currentInterface
bool deviceKeepAlive
bool fakeTimecode
TimecodeFPS fps
uint interfaceCount
TimecodeInterface[] interfaces
int ltcChannel
bool syncStatus
bool timecodeStatus
bool useSyncPulse

Public Functions

Type Name
TimeLandscape (TimecodeInterface[] p_Interfaces, uint p_InterfaceCount, TimecodeInterface p_CurrentInterface, TimecodeFPS p_Fps, bool p_FakeTimecode, bool p_UseSyncPulse, bool p_DeviceKeepAlive, bool p_SyncStatus, bool p_TimecodeStatus, int p_LtcChannel)

Public Attributes Documentation

variable currentInterface

TimecodeInterface Manus.CoreSDK.TimeLandscape.currentInterface;

variable deviceKeepAlive

bool Manus.CoreSDK.TimeLandscape.deviceKeepAlive;

variable fakeTimecode

bool Manus.CoreSDK.TimeLandscape.fakeTimecode;

variable fps

TimecodeFPS Manus.CoreSDK.TimeLandscape.fps;

variable interfaceCount

uint Manus.CoreSDK.TimeLandscape.interfaceCount;

variable interfaces

TimecodeInterface [] Manus.CoreSDK.TimeLandscape.interfaces;

variable ltcChannel

int Manus.CoreSDK.TimeLandscape.ltcChannel;

variable syncStatus

bool Manus.CoreSDK.TimeLandscape.syncStatus;

variable timecodeStatus

bool Manus.CoreSDK.TimeLandscape.timecodeStatus;

variable useSyncPulse

bool Manus.CoreSDK.TimeLandscape.useSyncPulse;

Public Functions Documentation

function TimeLandscape

inline Manus::CoreSDK::TimeLandscape::TimeLandscape (
    TimecodeInterface [] p_Interfaces,
    uint p_InterfaceCount,
    TimecodeInterface p_CurrentInterface,
    TimecodeFPS p_Fps,
    bool p_FakeTimecode,
    bool p_UseSyncPulse,
    bool p_DeviceKeepAlive,
    bool p_SyncStatus,
    bool p_TimecodeStatus,
    int p_LtcChannel
) 

The documentation for this class was generated from the following file api/unity-plugin/Scripts/Core/ManusSDKTypes.cs