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Struct Manus::CoreSDK::SkeletonLandscapeData

ClassList > Manus > CoreSDK > SkeletonLandscapeData

Stores all the received skeleton data.

Public Attributes

Type Name
uint id
string rootBoneName
bool scaled
string session
SkeletonType type
uint userId

Public Functions

Type Name
SkeletonLandscapeData (uint p_Id, string p_Session, uint p_UserId, SkeletonType p_Type, string p_RootBoneName, bool p_Scaled)

Public Attributes Documentation

variable id

uint Manus.CoreSDK.SkeletonLandscapeData.id;

variable rootBoneName

string Manus.CoreSDK.SkeletonLandscapeData.rootBoneName;

variable scaled

bool Manus.CoreSDK.SkeletonLandscapeData.scaled;

variable session

string Manus.CoreSDK.SkeletonLandscapeData.session;

variable type

SkeletonType Manus.CoreSDK.SkeletonLandscapeData.type;

variable userId

uint Manus.CoreSDK.SkeletonLandscapeData.userId;

Public Functions Documentation

function SkeletonLandscapeData

inline Manus::CoreSDK::SkeletonLandscapeData::SkeletonLandscapeData (
    uint p_Id,
    string p_Session,
    uint p_UserId,
    SkeletonType p_Type,
    string p_RootBoneName,
    bool p_Scaled
) 

The documentation for this class was generated from the following file api/unity-plugin/Scripts/Core/ManusSDKTypes.cs