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Class Manus::Skeletons::Node

ClassList > Manus > Skeletons > Node

Skeleton nodes for animation of skeleton.

Public Attributes

Type Name
uint id
string name
string nodeName
uint parentID
CoreSDK.NodeSettings settings
TransformValues transform
CoreSDK.NodeType type
Transform unityTransform

Public Functions

Type Name
Node ()
Setup transform values so they are not null.
CoreSDK.NodeSetup ToNodeSetup ()
Create node setup for Manus Core.
void UpdateName ()
Update name of the node for Manus Core and inspector.

Public Attributes Documentation

variable id

uint Manus.Skeletons.Node.id;

variable name

string Manus.Skeletons.Node.name;

variable nodeName

string Manus.Skeletons.Node.nodeName;

variable parentID

uint Manus.Skeletons.Node.parentID;

variable settings

CoreSDK.NodeSettings Manus.Skeletons.Node.settings;

variable transform

TransformValues Manus.Skeletons.Node.transform;

variable type

CoreSDK.NodeType Manus.Skeletons.Node.type;

variable unityTransform

Transform Manus.Skeletons.Node.unityTransform;

Public Functions Documentation

function Node

inline Manus::Skeletons::Node::Node () 

function ToNodeSetup

Create node setup for Manus Core.

inline CoreSDK.NodeSetup Manus::Skeletons::Node::ToNodeSetup () 

Returns:

Manus Core node setup

function UpdateName

inline void Manus::Skeletons::Node::UpdateName () 

The documentation for this class was generated from the following file api/unity-plugin/Scripts/Skeletons/Node.cs