Class Manus::Skeletons::Chain
ClassList > Manus > Skeletons > Chain
Skeleton chains for animation.
Public Attributes
| Type | Name | 
|---|---|
| CoreSDK.ChainType | appliedDataType | 
| uint | dataIndex   = = 0 | 
| CoreSDK.Side | dataSide | 
| uint | id | 
| string | name | 
| List< uint > | nodeIds   = = new List<uint>() | 
| CoreSDK.ChainSettings | settings   = = new CoreSDK.ChainSettings().Default() | 
| CoreSDK.ChainType | type | 
Public Functions
| Type | Name | 
|---|---|
| Chain () | |
| Chain (CoreSDK.ChainType p_Type, CoreSDK.Side p_DataSide, List< uint > p_NodeIds, CoreSDK.ChainSettings p_Settings, uint p_DataIndex=0, uint p_ID=0) Basic constructor for chains. Applied data type set to chain type can be set after construction. | |
| void | UpdateName () Update name of the chain for Manus Core and inspector. | 
Public Attributes Documentation
variable appliedDataType
variable dataIndex
variable dataSide
variable id
variable name
variable nodeIds
variable settings
variable type
Public Functions Documentation
function Chain [1/2]
function Chain [2/2]
Basic constructor for chains. Applied data type set to chain type can be set after construction.
inline Manus::Skeletons::Chain::Chain (
    CoreSDK.ChainType p_Type,
    CoreSDK.Side p_DataSide,
    List< uint > p_NodeIds,
    CoreSDK.ChainSettings p_Settings,
    uint p_DataIndex=0,
    uint p_ID=0
) 
Parameters:
- p_TypeType of chain
- p_DataSideSide of the data
- p_NodeIdsIDs of the nodes in the chain
- p_SettingsSettings of the chain
- p_DataIndexData index of the chain
- p_IDID of the chain
function UpdateName
The documentation for this class was generated from the following file api/unity-plugin/Scripts/Skeletons/Chain.cs