Class Manus::Networking::Sync::HandGrabSync
ClassList > Manus > Networking > Sync > HandGrabSync
This is syncs the necessary Hand information.
Inherits the following classes: Manus::Networking::Sync::BaseSync
Public Functions
| Type | Name |
|---|---|
| override void | Clean () The function called when a Syncable needs to be cleaned. This function should make the IsDirty return false. |
| override void | Initialize (NetObject p_Object) The function called when a NetObject is Initialized. |
| override bool | IsDirty () The function called to see if a Syncable is dirty. Returns true if it need to be Synced. |
| virtual override void | OnGainOwnership (NetObject p_Object) Called when this game instance gets control of the NetObject. |
| virtual override void | OnLoseOwnership (NetObject p_Object) Called when this game instance loses control of the NetObject. |
| override void | ReceiveData (LidNet.NetBuffer p_Msg) Receives all information that needs to be synced. |
| override void | WriteData (LidNet.NetBuffer p_Msg) Writes all information that needs to be synced. |
Public Functions inherited from Manus::Networking::Sync::BaseSync
See Manus::Networking::Sync::BaseSync
| Type | Name |
|---|---|
| void | Clean () The function called when a Syncable needs to be cleaned. This function should make the IsDirty return false. |
| void | Initialize (NetObject p_Object) The function called when a NetObject is Initialized. |
| bool | IsDirty () The function called to see if a Syncable is dirty. Returns true if it need to be Synced. |
| virtual void | OnGainOwnership (NetObject p_Object) Called when this game instance gets control of the NetObject. |
| virtual void | OnLoseOwnership (NetObject p_Object) Called when this game instance loses control of the NetObject. |
| void | ReceiveData (LidNet.NetBuffer p_Msg) Receives all information that needs to be synced. |
| void | WriteData (LidNet.NetBuffer p_Msg) Writes all information that needs to be synced. |
Public Functions Documentation
function Clean
function Initialize
The function called when a NetObject is Initialized.
Parameters:
p_ObjectThe Net Object this Sync belongs to.
function IsDirty
The function called to see if a Syncable is dirty. Returns true if it need to be Synced.
Returns:
Returns true if it need to be Synced.
function OnGainOwnership
Called when this game instance gets control of the NetObject.
inline virtual override void Manus::Networking::Sync::HandGrabSync::OnGainOwnership (
NetObject p_Object
)
Parameters:
p_ObjectThe NetObject this game instance gets control of.
Implements Manus::Networking::Sync::BaseSync::OnGainOwnership
function OnLoseOwnership
Called when this game instance loses control of the NetObject.
inline virtual override void Manus::Networking::Sync::HandGrabSync::OnLoseOwnership (
NetObject p_Object
)
Parameters:
p_ObjectThe NetObject this game instance loses control of.
Implements Manus::Networking::Sync::BaseSync::OnLoseOwnership
function ReceiveData
Receives all information that needs to be synced.
Parameters:
p_MsgThe buffer to read the data from
function WriteData
Writes all information that needs to be synced.
Parameters:
p_MsgThe buffer to write the data to
The documentation for this class was generated from the following file api/unity-plugin/Scripts/Networking/Sync/HandGrabSync.cs