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Class Manus::InteractionScene::ObjectInfluencedByValues

ClassList > Manus > InteractionScene > ObjectInfluencedByValues

This class is used in the Demo to demonstrate interaction between all the interactables and other objects. This code is purely demonstrational and probably does not have much use outside this specific scenario.

Inherits the following classes: MonoBehaviour

Classes

Type Name
class Influencer

Public Attributes

Type Name
List< Influencer > influencers

Protected Attributes

Type Name
Vector3 m_InitialLocalPosition = = Vector3.zero
Vector3 m_InitialLocalRotation = = Vector3.zero
Vector3 m_InitialLocalScale = = Vector3.zero

Protected Functions

Type Name
virtual void Awake ()
virtual void FixedUpdate ()

Public Attributes Documentation

variable influencers

List<Influencer> Manus.InteractionScene.ObjectInfluencedByValues.influencers;

Protected Attributes Documentation

variable m_InitialLocalPosition

Vector3 Manus.InteractionScene.ObjectInfluencedByValues.m_InitialLocalPosition;

variable m_InitialLocalRotation

Vector3 Manus.InteractionScene.ObjectInfluencedByValues.m_InitialLocalRotation;

variable m_InitialLocalScale

Vector3 Manus.InteractionScene.ObjectInfluencedByValues.m_InitialLocalScale;

Protected Functions Documentation

function Awake

inline virtual void Manus::InteractionScene::ObjectInfluencedByValues::Awake () 

function FixedUpdate

inline virtual void Manus::InteractionScene::ObjectInfluencedByValues::FixedUpdate () 

The documentation for this class was generated from the following file api/unity-plugin/Scripts/Interaction/ObjectInfluencedByValues.cs