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Class Manus::Editor::SkeletonDataEditor

ClassList > Manus > Editor > SkeletonDataEditor

Custom inspector view for skeleton component.

Inherits the following classes: UnityEditor.Editor

Public Functions

Type Name
override void OnInspectorGUI ()
Draw inspector view.

Protected Static Attributes

Type Name
bool s_ChangedNodeTransform = = true
List< bool > s_ShowChainDetails = = new List<bool>()
bool s_ShowChainSettings = = false
bool s_ShowChains = = false
List< bool > s_ShowColliderDetails = = new List<bool>()
bool s_ShowColliders = = false
bool s_ShowFingersInHand = = false
List< bool > s_ShowNodeDetails = = new List<bool>()
bool s_ShowNodes = = false
bool s_ShowNodesInChain = = false
bool s_ShowNodesSettings = = false
bool s_ShowSkeletonSettings = = false
bool s_ShowToesInFoot = = false

Public Functions Documentation

function OnInspectorGUI

inline override void Manus::Editor::SkeletonDataEditor::OnInspectorGUI () 

Protected Static Attributes Documentation

variable s_ChangedNodeTransform

bool Manus.Editor.SkeletonDataEditor.s_ChangedNodeTransform;

variable s_ShowChainDetails

List<bool> Manus.Editor.SkeletonDataEditor.s_ShowChainDetails;

variable s_ShowChainSettings

bool Manus.Editor.SkeletonDataEditor.s_ShowChainSettings;

variable s_ShowChains

bool Manus.Editor.SkeletonDataEditor.s_ShowChains;

variable s_ShowColliderDetails

List<bool> Manus.Editor.SkeletonDataEditor.s_ShowColliderDetails;

variable s_ShowColliders

bool Manus.Editor.SkeletonDataEditor.s_ShowColliders;

variable s_ShowFingersInHand

bool Manus.Editor.SkeletonDataEditor.s_ShowFingersInHand;

variable s_ShowNodeDetails

List<bool> Manus.Editor.SkeletonDataEditor.s_ShowNodeDetails;

variable s_ShowNodes

bool Manus.Editor.SkeletonDataEditor.s_ShowNodes;

variable s_ShowNodesInChain

bool Manus.Editor.SkeletonDataEditor.s_ShowNodesInChain;

variable s_ShowNodesSettings

bool Manus.Editor.SkeletonDataEditor.s_ShowNodesSettings;

variable s_ShowSkeletonSettings

bool Manus.Editor.SkeletonDataEditor.s_ShowSkeletonSettings;

variable s_ShowToesInFoot

bool Manus.Editor.SkeletonDataEditor.s_ShowToesInFoot;

The documentation for this class was generated from the following file api/unity-plugin/Scripts/Editor/SkeletonDataEditor.cs