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Struct SkeletonSettings

ClassList > SkeletonSettings

Stores all the possible skeleton settings.

  • #include <ManusSDKTypes.h>

Public Attributes

Type Name
CollisionType collisionType
bool scaleToTarget
SkeletonTargetGloveData skeletonGloveData
SkeletonTargetAnimationData skeletonTargetAnimationData
SkeletonTargetUserData skeletonTargetUserData
SkeletonTargetUserIndexData skeletonTargetUserIndexData
SkeletonTargetType targetType
bool useEndPointApproximations

Public Attributes Documentation

variable collisionType

CollisionType SkeletonSettings::collisionType;

variable scaleToTarget

bool SkeletonSettings::scaleToTarget;

variable skeletonGloveData

SkeletonTargetGloveData SkeletonSettings::skeletonGloveData;

variable skeletonTargetAnimationData

SkeletonTargetAnimationData SkeletonSettings::skeletonTargetAnimationData;

variable skeletonTargetUserData

SkeletonTargetUserData SkeletonSettings::skeletonTargetUserData;

variable skeletonTargetUserIndexData

SkeletonTargetUserIndexData SkeletonSettings::skeletonTargetUserIndexData;

variable targetType

SkeletonTargetType SkeletonSettings::targetType;

variable useEndPointApproximations

bool SkeletonSettings::useEndPointApproximations;

The documentation for this class was generated from the following file api/cppSDK/SDKClient/ManusSDKTypes.h