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Struct SkeletonNode

ClassList > SkeletonNode

Stores the information regarding each skeleton node. The transform is defined as a local or global transform depending on the coordinate system set when initializing the SDK. See functions CoreSdk_InitializeCoordinateSystemWithVUH and CoreSdk_InitializeCoordinateSystemWithDirection.

  • #include <ManusSDKTypes.h>

Public Attributes

Type Name
uint32_t id
ManusTransform transform

Public Attributes Documentation

variable id

uint32_t SkeletonNode::id;

variable transform

ManusTransform SkeletonNode::transform;

The documentation for this class was generated from the following file api/cppSDK/SDKClient/ManusSDKTypes.h