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Struct SkeletonLandscapeData

ClassList > SkeletonLandscapeData

Stores all the received skeleton data.

  • #include <ManusSDKTypes.h>

Public Attributes

Type Name
uint32_t id
char rootBoneName
bool scaled
char session
SkeletonType type
uint32_t userId

Public Attributes Documentation

variable id

uint32_t SkeletonLandscapeData::id;

variable rootBoneName

char SkeletonLandscapeData::rootBoneName[MAX_NUM_CHARS_IN_NODE_NAME];

variable scaled

bool SkeletonLandscapeData::scaled;

variable session

char SkeletonLandscapeData::session[MAX_NUM_CHARS_IN_HOST_NAME];

variable type

SkeletonType SkeletonLandscapeData::type;

variable userId

uint32_t SkeletonLandscapeData::userId;

The documentation for this class was generated from the following file api/cppSDK/SDKClient/ManusSDKTypes.h