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Struct NodeSetup

ClassList > NodeSetup

Stores the node setup information. Each node represents a segment of the skeleton that can be animated, nodes combine together to form chains. the parentID is used to identify the node with respect to which the current one will move. __

  • #include <ManusSDKTypes.h>

Public Attributes

Type Name
uint32_t id
char name
uint32_t parentID
NodeSettings settings
ManusTransform transform
NodeType type

Public Attributes Documentation

variable id

uint32_t NodeSetup::id;

variable name

char NodeSetup::name[MAX_NUM_CHARS_IN_NODE_NAME];

variable parentID

uint32_t NodeSetup::parentID;

variable settings

NodeSettings NodeSetup::settings;

variable transform

ManusTransform NodeSetup::transform;

variable type

NodeType NodeSetup::type;

The documentation for this class was generated from the following file api/cppSDK/SDKClient/ManusSDKTypes.h