License requirement
The functionality described requires a MANUS Bodypack
or a MANUS license dongle
containing one of these licenses to be connected:
DEMO
Glove Window
The glove processing step allows data from motion gloves to be applied to skeletons within QTM.
The glove processing step settings dialog is used to create bindings which associate a glove to the skeleton its data will be applied to. To create a new binding, select an available glove in the bottom row of the bindings grid and select the associated skeleton.
The gloves can be identified through use of their ID as shown below.
When running this processing step, all segments in the skeleton with names that match the data sent from the glove will have the rotation data from the glove applied to them. This requires that the target skeletons have hand hierarchies which match that of the glove.